|
If you have played for a year, 6 years, 3 months or a week, you will want to read further than this.
Character creation The biggest change you will probably notice is character creation. For the past few years, the process of creating your character has been a multi-step process with a lot of choices. You needed to choose a race, sex, bloodline, ancestry, career, specialization, school, and allocate free attribute points. You also had to select a name, read about the 30 skills and the 800K skill points you received from this experience.
In Apocrypha, EVE have simplified the UI, moving all choices into one screen. These changes will be on SISI pretty soon.So you can go and have a try.
The School, Career and Specialization have been completely removed. These added quite a bit of complexity. Players were required to select these without knowing what to expect. Many times, people would choose blindly, leading them to feel let down or disappointed later on.
The allocation of the 5 free attribute points have been moved. A new player has no idea what the attributes means and, as many of you probably have done, assigned 3 to charisma because it must be awesome!
Skills received from character creation have been re-visited and removed, many of which were irrelevant to new players. Just to name one skill that a certain path could get - Who needs Siege Warfare when you are fresh out of military school? Are you going to siege a POS in your Velator?
These choices, all important, are better made once you have a true understanding of how things work in EVE. Once you know what you want to do, what you want to fly and so on, that is when you should decide on your career and skills. And it is better that you understand what the attributes do, before you start fiddling with them.
Skills and attributes
In our newest build, a player gets about 50K skill points from character creation. This might change, depending on testing. But there will be reducing the 800K quite substantially. New players should not feel intimidated by their skills, and they should be given a chance to decide, on their own, exactly what skills and path they want to go down. As a result, you will be able to create an alt which is more focused and get there quicker than before, as you can decide exactly what skills to train.
Your attributes will be very similar between the races once you start out, but now you will get to change them. A new player will have the opportunity to respec his attributes twice. This allows a new player to change previous decisions they made resulting from not knowing the system.
Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around.
Careers - the sandbox way! In the existing system players chose a career before even the first 10 minutes of play and, as with many games, it is an important choice. But with EVE, as you know, you can become anything you wish. You can move from shooting players to mining at any time. You are not bound by any restrictions by your 'career.' It gives the false impression that you are deciding on something, which then doesn't mean a thing in the world of New Eden.
|